The very basic Delegate
An interesting and useful property of a delegate is that it does not know or care about the class of the object that it references. Any object will do; all that matters is that the method's argument types and return type match the delegate's. This makes delegates perfectly suited for "anonymous" invocation.
The signature of a single cast delegate is shown below:
delegate result-type identifier ([parameters]);
where:
result-type: The result type, which matches the return type of the function.
identifier: The delegate name.
parameters: The Parameters, that the function takes.
Examples:
public delegate void SimpleDelegate ()
This declaration defines a delegate named SimpleDelegate, which will encapsulate any method that takes
no parameters and returns no value.
public delegate int ButtonClickHandler (object obj1, object obj2)
This declaration defines a delegate named ButtonClickHandler, which will encapsulate any method that takes
two objects as parameters and returns an int.
A delegate will allow us to specify what the function we'll be calling looks like without having to specify which function to call. The declaration for a delegate looks just like the declaration for a function, except that in this case, we're declaring the signature of functions that this delegate can reference.
There are three steps in defining and using delegates:
Declaration
Instantiation
Invocation
A very basic example (SimpleDelegate1.cs):
using System;
namespace Akadia.BasicDelegate
{
// Declaration
public delegate void SimpleDelegate();
class TestDelegate
{
public static void MyFunc()
{
Console.WriteLine("I was called by delegate ...");
}
public static void Main()
{
// Instantiation
SimpleDelegate simpleDelegate = new SimpleDelegate(MyFunc);
// Invocation
simpleDelegate();
}
}
}
Compile an test:
# csc SimpleDelegate1.cs
# SimpleDelegate1.exe
I was called by delegate ...
Calling Static Functions
For our next, more advanced example (SimpleDelegate2.cs), declares a delegate that takes a single string parameter and has no return type:
using System;
namespace Akadia.SimpleDelegate
{
// Delegate Specification
public class MyClass
{
// Declare a delegate that takes a single string parameter
// and has no return type.
public delegate void LogHandler(string message);
// The use of the delegate is just like calling a function directly,
// though we need to add a check to see if the delegate is null
// (that is, not pointing to a function) before calling the function.
public void Process(LogHandler logHandler)
{
if (logHandler != null)
{
logHandler("Process() begin");
}
if (logHandler != null)
{
logHandler ("Process() end");
}
}
}
// Test Application to use the defined Delegate
public class TestApplication
{
// Static Function: To which is used in the Delegate. To call the Process()
// function, we need to declare a logging function: Logger() that matches
// the signature of the delegate.
static void Logger(string s)
{
Console.WriteLine(s);
}
static void Main(string[] args)
{
MyClass myClass = new MyClass();
// Crate an instance of the delegate, pointing to the logging function.
// This delegate will then be passed to the Process() function.
MyClass.LogHandler myLogger = new MyClass.LogHandler(Logger);
myClass.Process(myLogger);
}
}
}
Compile an test:
# csc SimpleDelegate2.cs
# SimpleDelegate2.exe
Process() begin
Process() end
Showing posts with label Events and Delegates. Show all posts
Showing posts with label Events and Delegates. Show all posts
Thursday, March 11, 2010
Events and Delegates
Simple Event
Let's modify our logging example from above to use an event rather than a delegate:
using System;
using System.IO;
namespace Akadia.SimpleEvent
{
/* ========= Publisher of the Event ============== */
public class MyClass
{
// Define a delegate named LogHandler, which will encapsulate
// any method that takes a string as the parameter and returns no value
public delegate void LogHandler(string message);
// Define an Event based on the above Delegate
public event LogHandler Log;
// Instead of having the Process() function take a delegate
// as a parameter, we've declared a Log event. Call the Event,
// using the OnXXXX Method, where XXXX is the name of the Event.
public void Process()
{
OnLog("Process() begin");
OnLog("Process() end");
}
// By Default, create an OnXXXX Method, to call the Event
protected void OnLog(string message)
{
if (Log != null)
{
Log(message);
}
}
}
// The FileLogger class merely encapsulates the file I/O
public class FileLogger
{
FileStream fileStream;
StreamWriter streamWriter;
// Constructor
public FileLogger(string filename)
{
fileStream = new FileStream(filename, FileMode.Create);
streamWriter = new StreamWriter(fileStream);
}
// Member Function which is used in the Delegate
public void Logger(string s)
{
streamWriter.WriteLine(s);
}
public void Close()
{
streamWriter.Close();
fileStream.Close();
}
}
/* ========= Subscriber of the Event ============== */
// It's now easier and cleaner to merely add instances
// of the delegate to the event, instead of having to
// manage things ourselves
public class TestApplication
{
static void Logger(string s)
{
Console.WriteLine(s);
}
static void Main(string[] args)
{
FileLogger fl = new FileLogger("process.log");
MyClass myClass = new MyClass();
// Subscribe the Functions Logger and fl.Logger
myClass.Log += new MyClass.LogHandler(Logger);
myClass.Log += new MyClass.LogHandler(fl.Logger);
// The Event will now be triggered in the Process() Method
myClass.Process();
fl.Close();
}
}
}
Compile an test:
# csc SimpleEvent.cs
# SimpleEvent.exe
Process() begin
Process() end
# cat process.log
Process() begin
Process() end
Let's modify our logging example from above to use an event rather than a delegate:
using System;
using System.IO;
namespace Akadia.SimpleEvent
{
/* ========= Publisher of the Event ============== */
public class MyClass
{
// Define a delegate named LogHandler, which will encapsulate
// any method that takes a string as the parameter and returns no value
public delegate void LogHandler(string message);
// Define an Event based on the above Delegate
public event LogHandler Log;
// Instead of having the Process() function take a delegate
// as a parameter, we've declared a Log event. Call the Event,
// using the OnXXXX Method, where XXXX is the name of the Event.
public void Process()
{
OnLog("Process() begin");
OnLog("Process() end");
}
// By Default, create an OnXXXX Method, to call the Event
protected void OnLog(string message)
{
if (Log != null)
{
Log(message);
}
}
}
// The FileLogger class merely encapsulates the file I/O
public class FileLogger
{
FileStream fileStream;
StreamWriter streamWriter;
// Constructor
public FileLogger(string filename)
{
fileStream = new FileStream(filename, FileMode.Create);
streamWriter = new StreamWriter(fileStream);
}
// Member Function which is used in the Delegate
public void Logger(string s)
{
streamWriter.WriteLine(s);
}
public void Close()
{
streamWriter.Close();
fileStream.Close();
}
}
/* ========= Subscriber of the Event ============== */
// It's now easier and cleaner to merely add instances
// of the delegate to the event, instead of having to
// manage things ourselves
public class TestApplication
{
static void Logger(string s)
{
Console.WriteLine(s);
}
static void Main(string[] args)
{
FileLogger fl = new FileLogger("process.log");
MyClass myClass = new MyClass();
// Subscribe the Functions Logger and fl.Logger
myClass.Log += new MyClass.LogHandler(Logger);
myClass.Log += new MyClass.LogHandler(fl.Logger);
// The Event will now be triggered in the Process() Method
myClass.Process();
fl.Close();
}
}
}
Compile an test:
# csc SimpleEvent.cs
# SimpleEvent.exe
Process() begin
Process() end
# cat process.log
Process() begin
Process() end
Subscribe to:
Posts (Atom)